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This quiz is based on the US Chess Rules effective January 1, 2022, and was accurate at the time of publishing. Answer all questions per the 2022 US Chess Rules, and where applicable, assume you are the US Chess Tournament Director overseeing a US Chess rated game/event.
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Question 1 of 50
1. Question
What is considered the “standard penalty” to be assessed by the TD?
Correct
1C2a Standard Penalty. Except where specifically noted in the rules, the standard penalty assessed by the director is to add two minutes to the remaining time of the opponent of the player not following the rules of chess.
Incorrect
1C2a Standard Penalty. Except where specifically noted in the rules, the standard penalty assessed by the director is to add two minutes to the remaining time of the opponent of the player not following the rules of chess.
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Question 2 of 50
2. Question
In which rating system would an over-the-board tournament played at a time control of G/25;d/5 be rated in?
Correct
Section 5C: For the purposes of rating G/minutes and inc/seconds (or d/seconds), add minutes (mm) and seconds (ss) for total playing time for each player. Dual (both regular and quick): Total playing time for each player is from 30 to 65 minutes (30 < mm+ss <65). The total playing time for G/25;d/5 is 30 minutes (25 minutes plus the 5 second delay).
Incorrect
Section 5C: For the purposes of rating G/minutes and inc/seconds (or d/seconds), add minutes (mm) and seconds (ss) for total playing time for each player. Dual (both regular and quick): Total playing time for each player is from 30 to 65 minutes (30 < mm+ss <65). The total playing time for G/25;d/5 is 30 minutes (25 minutes plus the 5 second delay).
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Question 3 of 50
3. Question
An organizer advertises the time control of his tournament as G/45, without specifying an increment or delay. For what time control should the clocks be set for games played in this tournament?
Correct
5E. Recommended increment or delay. For a mixed or repeating time control, or for a base time of 30 minutes or more, an increment or delay in the range of 5 to 30 seconds is recommended. For a base time of more than 10 minutes and less than 30 minutes, an increment or delay of 3 seconds is recommended. For a base time of 10 minutes or less, an increment or delay of 2 seconds is recommended.
5E2. Organizer fails to specify increment or delay. If the organizer fails to specify an increment or delay time in the time control (which may be zero to indicate no increment or delay), the minimum recommended delay specified in rule 5E shall apply.Incorrect
5E. Recommended increment or delay. For a mixed or repeating time control, or for a base time of 30 minutes or more, an increment or delay in the range of 5 to 30 seconds is recommended. For a base time of more than 10 minutes and less than 30 minutes, an increment or delay of 3 seconds is recommended. For a base time of 10 minutes or less, an increment or delay of 2 seconds is recommended.
5E2. Organizer fails to specify increment or delay. If the organizer fails to specify an increment or delay time in the time control (which may be zero to indicate no increment or delay), the minimum recommended delay specified in rule 5E shall apply. -
Question 4 of 50
4. Question
Is it allowed to US Chess rate a game where both players have different time controls, e.g. an Armageddon game where White has G/6;d/0 and Black has G/5;d/0?
Correct
5C1. Both players must have the same time control. For a game to be ratable, the same time control must apply to both players. “Time odds” games (games in which the time control assigns the two players different base times) are not ratable.
TD TIP: The director may apply penalties against a player’s time before the game begins, causing the players to start the game with different times on the clock. This does not affect the ratability of the game.Incorrect
5C1. Both players must have the same time control. For a game to be ratable, the same time control must apply to both players. “Time odds” games (games in which the time control assigns the two players different base times) are not ratable.
TD TIP: The director may apply penalties against a player’s time before the game begins, causing the players to start the game with different times on the clock. This does not affect the ratability of the game. -
Question 5 of 50
5. Question
The tournament has a time control of G/90;inc/30. Black shows up with an analog clock and wishes to use that for the game. White does not arrive by the start of the game. How would you rule?
Correct
5F1b. Setting a non-increment capable clock for use with an increment time control. In all cases, each player starts with the clock set for the base time. If the clock is delay capable and the delay can be set the same as the increment time, the clock should be so configured. Otherwise, if the clock is delay capable, set the delay time to the maximum possible value that does not exceed the increment time. If the clock is not delay capable, the clock is set to the base time.
Incorrect
5F1b. Setting a non-increment capable clock for use with an increment time control. In all cases, each player starts with the clock set for the base time. If the clock is delay capable and the delay can be set the same as the increment time, the clock should be so configured. Otherwise, if the clock is delay capable, set the delay time to the maximum possible value that does not exceed the increment time. If the clock is not delay capable, the clock is set to the base time.
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Question 6 of 50
6. Question
White arrives 10 minutes late to a game for which Black has already started White’s clock. The clock being used (Black’s) is an analog clock that does not have delay capabilities. The time control for the tournament is G/25;d/5 and White wishes to exchange his delay-capable digital clock in place of the one currently being used. How would you rule?
Correct
5F5. Replacement of non-standard timer in increment and delay time controls. If either player arrives late for the start of the game, and a clock without delay or increment has already been started the player has the right to furnish and substitute a properly set delay or increment capable clock prior to the determination of Black’s first move. The player substituting the delay or increment capable clock must also transfer the elapsed times shown on the original clock to the replacement clock without any additional adjustments (except to correct any errors in the display of the elapsed time).
Incorrect
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Question 7 of 50
7. Question
It is White’s move and he has not moved his king or either of his rooks previously in the game. Is castling legal in the following position?
Correct
8A3. Castling permanently illegal. Castling is illegal for the remainder of the game for a player:
a. If that player’s king has already moved, or
b. With a rook of that player that has already moved.
8A4. Castling temporarily illegal. Castling is not presently possible if:
a. An opponent’s piece attacks the king’s original square (12A, 12B), any square which the king must cross over (12E), or the square the king is to occupy, or
b. There is any piece between the king and the rook with which it “is to castle.”Incorrect
8A3. Castling permanently illegal. Castling is illegal for the remainder of the game for a player:
a. If that player’s king has already moved, or
b. With a rook of that player that has already moved.
8A4. Castling temporarily illegal. Castling is not presently possible if:
a. An opponent’s piece attacks the king’s original square (12A, 12B), any square which the king must cross over (12E), or the square the king is to occupy, or
b. There is any piece between the king and the rook with which it “is to castle.” -
Question 8 of 50
8. Question
White picks up his queen and releases it on the g7 square. The move is legal and results in checkmate. However, as the players go to shake hands, Black notices that White’s flag is down and claims a win on time. How would you rule?
Correct
9E. Checkmate or stalemate. In the case of a legal move which produces checkmate (13A, 4A) or stalemate (14A), the move is determined with no possibility of change upon release as described in 9A, 9B, 9C, or 9D, whichever applies. The move is completed simultaneously with its determination.
13A1. The clock after checkmate. A player who checkmates the opponent is not obligated to then press (5H) or stop (5I) the clock, as checkmate takes priority over a subsequent flag fall. A player delivering checkmate may choose to press the clock to minimize the possibility of dispute.Incorrect
9E. Checkmate or stalemate. In the case of a legal move which produces checkmate (13A, 4A) or stalemate (14A), the move is determined with no possibility of change upon release as described in 9A, 9B, 9C, or 9D, whichever applies. The move is completed simultaneously with its determination.
13A1. The clock after checkmate. A player who checkmates the opponent is not obligated to then press (5H) or stop (5I) the clock, as checkmate takes priority over a subsequent flag fall. A player delivering checkmate may choose to press the clock to minimize the possibility of dispute. -
Question 9 of 50
9. Question
White claims that Black touched his rook on f8 and therefore must move it. Black denies touching the rook. You were not watching this game and there are no witnesses that claim to have seen what happened. Upon questioning, both players stick adamantly to their stories. How would you rule?
Correct
10. The Touched Piece. TD TIP: Without a neutral witness, Rule 10 depends on the reliability of both the claimant and the opponent. If they disagree then the TD should strongly consider denying the claim. In most cases, by denying the claim the TD shuts the door to all false claims. Upholding a false claim usually does more harm to more players than denying an accurate claim.
Incorrect
10. The Touched Piece. TD TIP: Without a neutral witness, Rule 10 depends on the reliability of both the claimant and the opponent. If they disagree then the TD should strongly consider denying the claim. In most cases, by denying the claim the TD shuts the door to all false claims. Upholding a false claim usually does more harm to more players than denying an accurate claim.
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Question 10 of 50
10. Question
White pushes his pawn to the c8 square, removes the pawn and picks up a White queen on the side of the table. However, before he places the queen on the c8 square, he notices that doing so will result in stalemate. He instead exchanges the queen he is holding for a White rook and places the rook on the c8 square and presses his clock. Black claims that since White picked up the queen first, he must promote the pawn to a queen. How would you rule?
Correct
10H. Piece touched off the board. There is no penalty for touching a piece that is off the board. A player who advances a pawn to the last rank and then touches a piece off the board is not obligated to promote the pawn to the piece touched until that piece touches the promotion square.
Incorrect
10H. Piece touched off the board. There is no penalty for touching a piece that is off the board. A player who advances a pawn to the last rank and then touches a piece off the board is not obligated to promote the pawn to the piece touched until that piece touches the promotion square.
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Question 11 of 50
11. Question
In a game with a time control of 40/90,SD/30;d/5, Black makes his 40th move on the board, but after he does so, his flag falls and then he presses the clock. Before making another move, White stops the clock and claims a win on time. White’s clock shows 38 minutes, 32 seconds (38:32) and Black’s clock shows a flag with 30 minutes, zero seconds (30:00). Both players have their scoresheets up to date, including Black’s 40th move, and the last move did not produce checkmate or stalemate. How would you rule?
Correct
9F. Last move of the time control. When determining whether the prescribed number of legal moves has been made in the allotted time, the last move is considered complete only after the player presses the clock (5H). The player’s flag may be up after releasing the piece, it may be up while hitting the clock, but if the flag is down after the move and the opponent has not yet handled the clock, the player has failed to make the time control.
Except for 9E (checkmate or stalemate), there should never be a dispute about whether the final move of a time control or a flag fall occurred first, because a player’s task is to press the clock in time to prevent the flag fall. If the flag is down, the player has not accomplished this task, and the director must rule that the move was not completed in time. If the final move of the time control produces checkmate or stalemate, then see 9E.Incorrect
9F. Last move of the time control. When determining whether the prescribed number of legal moves has been made in the allotted time, the last move is considered complete only after the player presses the clock (5H). The player’s flag may be up after releasing the piece, it may be up while hitting the clock, but if the flag is down after the move and the opponent has not yet handled the clock, the player has failed to make the time control.
Except for 9E (checkmate or stalemate), there should never be a dispute about whether the final move of a time control or a flag fall occurred first, because a player’s task is to press the clock in time to prevent the flag fall. If the flag is down, the player has not accomplished this task, and the director must rule that the move was not completed in time. If the final move of the time control produces checkmate or stalemate, then see 9E. -
Question 12 of 50
12. Question
In the following position, White picks up his bishop on e2 and captures the Black bishop on b6. Black claims that this move is illegal. White admits his mistake and tells you he just picked up the wrong piece as he wanted to use the bishop on e3 to capture the Black bishop. How would you rule?
Correct
10B. Touch-move rule. Except for 10A (adjustment of pieces), a player on move who deliberately touches one or more pieces, in a manner that may reasonably be interpreted as the beginning of a move, must move or capture the first piece touched that can be moved or captured.
11D. Illegal move. If a player completes an illegal move by pressing the clock, in addition to the usual obligation to make a legal move with the touched piece if possible, the standard penalty specified in rule 1C2a applies.Incorrect
10B. Touch-move rule. Except for 10A (adjustment of pieces), a player on move who deliberately touches one or more pieces, in a manner that may reasonably be interpreted as the beginning of a move, must move or capture the first piece touched that can be moved or captured.
11D. Illegal move. If a player completes an illegal move by pressing the clock, in addition to the usual obligation to make a legal move with the touched piece if possible, the standard penalty specified in rule 1C2a applies. -
Question 13 of 50
13. Question
On White’s 4th move, it is discovered that the White king and queen are reversed from their correct starting squares, e.g. the White king is on d1 and the White queen is on e1. The players are unsure of how to fix this issue and call you over for assistance. How would you rule?
Correct
11F. Incorrect initial position. If, before the completion of Black’s 10th move, it is found that the initial position of the pieces was incorrect, or that the game began with the colors reversed, then the game shall be annulled and a new game played. However, the players shall begin the new game with their clocks still reflecting the elapsed time each player used in the annulled game; however, move counters on clocks that have them may be readjusted. If the error is discovered after the completion of Black’s 10th move, the game shall continue.
Incorrect
11F. Incorrect initial position. If, before the completion of Black’s 10th move, it is found that the initial position of the pieces was incorrect, or that the game began with the colors reversed, then the game shall be annulled and a new game played. However, the players shall begin the new game with their clocks still reflecting the elapsed time each player used in the annulled game; however, move counters on clocks that have them may be readjusted. If the error is discovered after the completion of Black’s 10th move, the game shall continue.
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Question 14 of 50
14. Question
After Black’s 12th move, it is discovered the board was incorrectly oriented when placing the pieces, i.e. there is a Black square in the bottom right hand corner of each player. The players are unsure how to proceed and call you for assistance. How would you rule?
Correct
11G. Incorrect placement of chessboard. If, during a game, it is found that the board has been placed contrary to 2C, Placement, which requires a white square in the nearer corner to the right of each player, then the position reached shall be transferred to a board correctly placed and the game continued.
Incorrect
11G. Incorrect placement of chessboard. If, during a game, it is found that the board has been placed contrary to 2C, Placement, which requires a white square in the nearer corner to the right of each player, then the position reached shall be transferred to a board correctly placed and the game continued.
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Question 15 of 50
15. Question
You walk past a game and notice White make an illegal move and press the clock. Black starts thinking and does not notice the illegal move. The time control for the tournament is 40/100,SD/30;inc/30. The players are on move 36, White has 2 minutes 18 seconds, Black has 17 minutes and 15 seconds, and no rule variations are in effect for the tournament. What would you do?
Correct
11H. Director corrects illegal move outside of time pressure. Except in a time pressure situation (11D1), a director who witnesses an illegal move being made shall require the player to replace that move with a legal one in accordance with 10B, Touch-move rule. The time on the clocks shall not be adjusted; however, move counters on clocks that have them may be readjusted. See also 11J, Deliberate illegal moves and 21D, Intervening in games.
11D. Illegal move. If a player completes an illegal move by pressing the clock, in addition to the usual obligation to make a legal move with the touched piece if possible, the standard penalty specified in rule 1C2a applies.
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more.
In the situation described, the time control includes an increment of 30 seconds and therefore this game can never be in a “time pressure” situation.Incorrect
11H. Director corrects illegal move outside of time pressure. Except in a time pressure situation (11D1), a director who witnesses an illegal move being made shall require the player to replace that move with a legal one in accordance with 10B, Touch-move rule. The time on the clocks shall not be adjusted; however, move counters on clocks that have them may be readjusted. See also 11J, Deliberate illegal moves and 21D, Intervening in games.
11D. Illegal move. If a player completes an illegal move by pressing the clock, in addition to the usual obligation to make a legal move with the touched piece if possible, the standard penalty specified in rule 1C2a applies.
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more.
In the situation described, the time control includes an increment of 30 seconds and therefore this game can never be in a “time pressure” situation. -
Question 16 of 50
16. Question
You walk past a game and notice White make an illegal move and press the clock. Black starts thinking and does not notice the illegal move. The time control for the tournament is 40/100,SD/30;d/5. The players are on move 67 and in the second time period. White has exactly 12 minutes, Black has 3 minutes and 47 seconds, and no rule variations are in effect for the tournament. What would you do?
Correct
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more. A director should not call attention to illegal moves in time pressure, only the players may make that claim.
Incorrect
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more. A director should not call attention to illegal moves in time pressure, only the players may make that claim.
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Question 17 of 50
17. Question
You walk past a game and notice White make an illegal move and press the clock. Black starts thinking and does not notice the illegal move. The time control for the tournament is 40/100,SD/30;d/5. The players are on move 26 in the first time period, White has 50 minutes and 12 seconds, Black has 8 minutes and 31 seconds. Variation 11H1 in relation to illegal moves is in use. What would you do?
Correct
Variation 11H1. Director as witness only. In an event in which most games are not watched by directors, a director may refrain from correcting all illegal moves he or she may notice but simply serve as a witness should one of the players point out the illegal move before ten more moves have been made (11A).
Incorrect
Variation 11H1. Director as witness only. In an event in which most games are not watched by directors, a director may refrain from correcting all illegal moves he or she may notice but simply serve as a witness should one of the players point out the illegal move before ten more moves have been made (11A).
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Question 18 of 50
18. Question
Which of the following statements best describe the times when a TD who witnesses an illegal move being made, that the TD should stop the game and require the illegal move to be replaced with a legal move?
Correct
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more. A director should not call attention to illegal moves in time pressure, only the players may make that claim.
11H. Director corrects illegal move outside of time pressure. Except in a time pressure situation (11D1), a director who witnesses an illegal move being made shall require the player to replace that move with a legal one in accordance with 10B, Touch-move rule.
Variation 11H1. Director as witness only. In an event in which most games are not watched by directors, a director may refrain from correcting all illegal moves he or she may notice but simply serve as a witness should one of the players point out the illegal move before ten more moves have been made (11A).Incorrect
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more. A director should not call attention to illegal moves in time pressure, only the players may make that claim.
11H. Director corrects illegal move outside of time pressure. Except in a time pressure situation (11D1), a director who witnesses an illegal move being made shall require the player to replace that move with a legal one in accordance with 10B, Touch-move rule.
Variation 11H1. Director as witness only. In an event in which most games are not watched by directors, a director may refrain from correcting all illegal moves he or she may notice but simply serve as a witness should one of the players point out the illegal move before ten more moves have been made (11A). -
Question 19 of 50
19. Question
Which of the following statements best describe when an illegal move should have the position prior to the illegal move restored, and the illegal move replaced by a legal move?
Correct
11A. Illegal move during last ten moves. If, during a game, it is found that one of either player’s last ten moves was illegal and neither player is in time pressure (11D1), the position shall be reinstated to what it was before the illegal move.
11B. Illegal move prior to last ten moves. If it is found that an illegal move was made prior to each player’s last ten moves, the illegal move shall stand and the game shall continue.
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more. A director should not call attention to illegal moves in time pressure, only the players may make that claim. If, during the game, in time pressure, a player’s claim that one of either player’s last two moves was illegal is upheld by the TD, the position shall be reinstated to what it was before the illegal move and the procedure in rule 11A shall be followed.Incorrect
11A. Illegal move during last ten moves. If, during a game, it is found that one of either player’s last ten moves was illegal and neither player is in time pressure (11D1), the position shall be reinstated to what it was before the illegal move.
11B. Illegal move prior to last ten moves. If it is found that an illegal move was made prior to each player’s last ten moves, the illegal move shall stand and the game shall continue.
11D1. Illegal move in time pressure. Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more. A director should not call attention to illegal moves in time pressure, only the players may make that claim. If, during the game, in time pressure, a player’s claim that one of either player’s last two moves was illegal is upheld by the TD, the position shall be reinstated to what it was before the illegal move and the procedure in rule 11A shall be followed. -
Question 20 of 50
20. Question
White makes a move on the board and Black’s response is to clearly say “I resign”. Both player’s start discussing the game when a friend of the player with the White pieces approaches and asks Black why he didn’t play a particular response to White’s move which Black had not seen. This move would have saved Black and given him a much better position. Black now wishes to continue the game and states the players did not shake hands and he did not stop the clock or write any result on his scoresheet. How would you rule?
Correct
13B. Resignation. The player whose opponent resigns wins the game. This immediately ends the game. Saying I resign or tipping over the king are relatively clear ways to resign.
Incorrect
13B. Resignation. The player whose opponent resigns wins the game. This immediately ends the game. Saying I resign or tipping over the king are relatively clear ways to resign.
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Question 21 of 50
21. Question
In a very complicated position, White makes a claim that Black’s flag has fallen and Black has failed to make 40 moves. The time control for the event is 40/90,SD/30;d/5. White’s clock shows 42 minutes 46 seconds, and Black’s clock shows 29 minutes 55 seconds and the flag indicator. Black’s scoresheet shows that White’s last move was 36. Be3, but White stopped recording moves when Black went under 5 minutes and the last move on his scoresheet is Black’s 32nd move, 32… Qe7. How would you rule?
Correct
13C. Time forfeit. a. Non-Sudden Death: The player who properly claims that the opponent has not completed the prescribed number of moves in the allotted time wins the game, provided that the claimant has mating material (14E) and a reasonably complete scoresheet (13C7) when the flag falls (5G).
13C7. Definition of reasonably complete scoresheet. Unless otherwise posted or announced in advance at the site, a reasonably complete scoresheet is one that has no more than three missing or incomplete move pairs (consecutive moves, white and black or black and white). The absence of three consecutive individual moves, e.g. white-black-white, counts as two incomplete move pairs.
13C11. Time forfeit claim denied in non-sudden death. If a flag is down but a claimant’s scoresheet is insufficient to win on time, two minutes shall be added to the claimant’s opponent’s remaining time and the game shall continue. No further time forfeit claims during that time control are allowed; a claim of time forfeit shall be allowed during subsequent time controls.Incorrect
13C. Time forfeit. a. Non-Sudden Death: The player who properly claims that the opponent has not completed the prescribed number of moves in the allotted time wins the game, provided that the claimant has mating material (14E) and a reasonably complete scoresheet (13C7) when the flag falls (5G).
13C7. Definition of reasonably complete scoresheet. Unless otherwise posted or announced in advance at the site, a reasonably complete scoresheet is one that has no more than three missing or incomplete move pairs (consecutive moves, white and black or black and white). The absence of three consecutive individual moves, e.g. white-black-white, counts as two incomplete move pairs.
13C11. Time forfeit claim denied in non-sudden death. If a flag is down but a claimant’s scoresheet is insufficient to win on time, two minutes shall be added to the claimant’s opponent’s remaining time and the game shall continue. No further time forfeit claims during that time control are allowed; a claim of time forfeit shall be allowed during subsequent time controls. -
Question 22 of 50
22. Question
The scheduled start time for the round is 10:00 am, but the round started late and the TD did not tell players to start their games until 10:15 am. White is all set up and when told to do so, starts his own clock, plays 1. e4 and presses the clock so Black’s time is running. The time control for the game is 40/120,SD/60;d/10. Black arrives at 11:10 am and responds with 1… e5. However, White pauses the clocks and makes a claim that Black is over 1 hour late for the game and should be awarded the win. White’s clock reads 120 minutes, and Black’s reads 64 minutes 58 seconds. How would you rule?
Correct
13D. Late arrival for game. The player who arrives at the chessboard more than one hour late for the beginning of the game or arrives after the expiration of the first or only time control period, whichever comes first, loses the game. The absence countdown begins at the actual starting time of the round, which is not always the scheduled starting time.
Incorrect
13D. Late arrival for game. The player who arrives at the chessboard more than one hour late for the beginning of the game or arrives after the expiration of the first or only time control period, whichever comes first, loses the game. The absence countdown begins at the actual starting time of the round, which is not always the scheduled starting time.
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Question 23 of 50
23. Question
Black calls you over and shows you that he has written the move 42… Ke7 on his scoresheet and that he is claiming a draw by triple occurrence of position. The diagrammed position is after Black plays the move 38… Ke7 and the moves written on the scoresheet continue as follows 39. Qf8+ Kf6, 40. Qh6+ Ke7, 41. Qf8+ Kf6, 42. Qh6+. These positions had not occurred previously in the game and White agrees with the moves played, but disagrees with the opponent’s claim and rejects the implied draw offer. How would you rule?
Correct
14C. Triple occurrence of position. The game is drawn upon a correct claim by the player on the move when the same position is about to appear for at least the third time or has just appeared for at least the third time, the same player being on move each time. In both cases, the position is considered the same if pieces of the same kind and color occupy the same squares and if the possible moves of all the pieces are the same, including the right to castle (8A2, 8A3, 8A4) or to capture a pawn en passant (8F5).
14C2. How to claim. If a director denies the claim, the claimant is still obligated to play any announced or recorded move. The director awards the opponent two extra minutes.
14C6. Resolution of claim. If the claim is found to be correct, the game is drawn. If the claim is found to be incorrect, two minutes shall be added to the opponent’s remaining unused time.
In this scenario, the Black queen is on g7 in the first instance, but on h6 in the final position, which means the exact position being claimed has not occurred three times.Incorrect
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Question 24 of 50
24. Question
In the following position, White has just made the move 39. Rb1 and pressed the clock. He then stopped the clock and claims a draw by triple occurrence of position. Black does not agree with the triple occurrence of position claim. The moves played immediately prior to this position were as follows: 34. h4 Rc5, 35. Rb1 Ke7, 36. Rb3 Kf6, 37. Rb1 Ke7, 38. Rb3 Kf6. How would you rule?
Correct
14C3. Player must be on move. Only a player to move may claim a draw under 14C. If the opponent is on move a player may not claim, and any claim the player may have made before pressing the clock is invalid; however, the claim is then considered a draw offer (14C7). The right to claim is restored to that player if the same position appears again with the same player on move, or if any other position appears for at least the third time with the same player on move.
14C4. Claim after moving without pressing clock. A player who moves and then does not press the clock (5H), but allows it to run, retains the right to claim a draw under 14C.
14C7. Irrevocability of claim. A player who makes a draw claim under 14C cannot withdraw it; however, it is still considered a draw offer (14). If a player moves, then claims a draw and presses the clock (5H), or claims a draw, then moves and presses the clock, the move stands, and this is considered an offer of a draw (14).
As White made a move and pressed the clock, he is no longer “on move” and therefore his claim of a draw offer is invalid.Incorrect
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Question 25 of 50
25. Question
In the following position, neither White nor Black has moved their kings or either of their rooks. The following moves are then played, 22. Ke2 Ra4, 23. Nc3 Ra8, 24. Nb5 Ra4, 25. Nc3 Ra8. White writes down the move 26. Nb5, stops the clocks and claims a draw by triple occurrence of position. Black does not agree with the draw claim and rejects the implied draw offer. How do you rule?
Correct
14C. Triple occurrence of position. The game is drawn upon a correct claim by the player on the move when the same position is about to appear for at least the third time or has just appeared for at least the third time, the same player being on move each time. In both cases, the position is considered the same if pieces of the same kind and color occupy the same squares and if the possible moves of all the pieces are the same, including the right to castle (8A2, 8A3, 8A4) or to capture a pawn en passant (8F5).
14C6. Resolution of claim. If the claim is found to be correct, the game is drawn. If the claim is found to be incorrect, two minutes shall be added to the opponent’s remaining unused time.
In the first occurrence of the position in which White is claiming a draw, Black had queenside castling rights. After Black moved the rook on a8, Black’s queenside castling rights no longer exist and therefore these positions are not considered the same.Incorrect
14C. Triple occurrence of position. The game is drawn upon a correct claim by the player on the move when the same position is about to appear for at least the third time or has just appeared for at least the third time, the same player being on move each time. In both cases, the position is considered the same if pieces of the same kind and color occupy the same squares and if the possible moves of all the pieces are the same, including the right to castle (8A2, 8A3, 8A4) or to capture a pawn en passant (8F5).
14C6. Resolution of claim. If the claim is found to be correct, the game is drawn. If the claim is found to be incorrect, two minutes shall be added to the opponent’s remaining unused time.
In the first occurrence of the position in which White is claiming a draw, Black had queenside castling rights. After Black moved the rook on a8, Black’s queenside castling rights no longer exist and therefore these positions are not considered the same. -
Question 26 of 50
26. Question
You are overseeing a local scholastic tournament with a time control of G/25;d/5. The last game of the round is going on a long time and the following position is reached after White plays 84. Kxe3. White has 6 seconds remaining and Black has 8 seconds. Both players have stopped recording the moves, but are continuing to play on. What would you do?
Correct
14D. Insufficient material to continue. The game is drawn when one of the following endings exists as of the most recently determined legal move, in which the possibility of a win is excluded for either side.
14D3. King and bishop vs. king and bishop. King and bishop vs. king and bishop, with both bishops on diagonals of the same color.Incorrect
14D. Insufficient material to continue. The game is drawn when one of the following endings exists as of the most recently determined legal move, in which the possibility of a win is excluded for either side.
14D3. King and bishop vs. king and bishop. King and bishop vs. king and bishop, with both bishops on diagonals of the same color. -
Question 27 of 50
27. Question
You are overseeing a local scholastic tournament with a time control of G/25;d/5. In the following position, Black has just played 76… Nd6 and before White can make his next move, his flag falls and Black claims a win on time. How would you rule?
Correct
14E. Insufficient material to win on time. The game is drawn even when a player exceeds the time limit if one of the following conditions exists as of the most recently determined legal move.
14E2. King and bishop or king and knight. Opponent has only king and bishop or king and knight, and does not have a forced win.Incorrect
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Question 28 of 50
28. Question
In the following position, Black writes down the following move on his scoresheet, 102… Rc2, stops the clock and claims a draw by the 50-move rule. White does not agree with the draw claim and rejects the implied draw offer as he believes he has a winning position. Both players have complete scoresheets and when verifying when was the last pawn move or capture in the game, you discover it was move 52… Rxh4 by Black. How would you rule?
Correct
14F. The 50-move rule.
14F1. Explanation. The game is drawn when the player on move claims a draw and demonstrates that the last 50 consecutive moves have been made by each side without any capture or pawn move.
14F3. Winning position irrelevant. If a valid claim exists, the game is drawn regardless of the position. Even if the opponent can show an immediate checkmate, the game is drawn.Incorrect
14F. The 50-move rule.
14F1. Explanation. The game is drawn when the player on move claims a draw and demonstrates that the last 50 consecutive moves have been made by each side without any capture or pawn move.
14F3. Winning position irrelevant. If a valid claim exists, the game is drawn regardless of the position. Even if the opponent can show an immediate checkmate, the game is drawn. -
Question 29 of 50
29. Question
In an event with a time control of G/60;d/5, the following position is reached after Black’s 63rd move, 63… Kxd6. White has 8 minutes 7 seconds, and Black has 3 minutes 15 seconds. Black stops the clock and informs you of his intention to invoke the 50-move rule when possible and asks you to count future moves. How do you rule?
Correct
14F4. Director may count moves in sudden death. In sudden death, a player with fewer than five minutes remaining and a simplified position in which no pawn moves or captures seem likely may stop both clocks, declare to a director an intention to invoke the 50-move rule when possible, and ask for assistance in counting moves. A director who agrees this is appropriate may count moves or use a deputy or a clock with a move counter to do so.
14F4c. After the count by the director or deputy begins, neither player has a right to know the count until 50 moves are reached. At that point the game is declared drawn unless the opponent successfully challenges the move count.Incorrect
14F4. Director may count moves in sudden death. In sudden death, a player with fewer than five minutes remaining and a simplified position in which no pawn moves or captures seem likely may stop both clocks, declare to a director an intention to invoke the 50-move rule when possible, and ask for assistance in counting moves. A director who agrees this is appropriate may count moves or use a deputy or a clock with a move counter to do so.
14F4c. After the count by the director or deputy begins, neither player has a right to know the count until 50 moves are reached. At that point the game is declared drawn unless the opponent successfully challenges the move count. -
Question 30 of 50
30. Question
In an event with a time control of G/60;d/5, the following position is reached after Black’s 49th move, 49… Kxd6. White has 17 minutes 31 seconds, and Black has 2 minutes 9 seconds. Black stops the clock and informs you of his intention to invoke the 50-move rule when possible and asks you to count future moves. How do you rule?
Correct
14F4. Director may count moves in sudden death. In sudden death, a player with fewer than five minutes remaining and a simplified position in which no pawn moves or captures seem likely may stop both clocks, declare to a director an intention to invoke the 50-move rule when possible, and ask for assistance in counting moves. A director who agrees this is appropriate may count moves or use a deputy or a clock with a move counter to do so.
The position in the diagram shown does not meet the definition of “a simplified position in which no pawn moves or captures seem likely”.Incorrect
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Question 31 of 50
31. Question
In an event with a time control of G/45;d/10, you check on the last game of the round to finish and notice both the White and Black clocks are showing no time remaining (00:00), but the players are continuing to play on. The flag is showing on White’s side of the clock. This game is holding up the pairing of the next round which is due to start in approximately 5 minutes. What would you do?
Correct
14G. Both flags down in sudden death. The game is drawn if both flags are down in a sudden death time control and either player points this out. If a player whose flag is still up claims a win on time but does not stop the clock in time to prevent the flag from falling, the game is drawn, unless the flag fall was observed by a director or independent witness.
TD TIP: If both flags are down some clocks indicate which flag fell first. At this point that information cannot be used to make a time claim win. The claim of a win must be properly made by a player before his own flag falls.
14G2. Players apparently unaware of situation. If a sudden death game continues with both flags down, the director may rule it a draw. This exception to the standard rule that only players may call flags down is justified by the need to avoid delaying the tournament.Incorrect
14G. Both flags down in sudden death. The game is drawn if both flags are down in a sudden death time control and either player points this out. If a player whose flag is still up claims a win on time but does not stop the clock in time to prevent the flag from falling, the game is drawn, unless the flag fall was observed by a director or independent witness.
TD TIP: If both flags are down some clocks indicate which flag fell first. At this point that information cannot be used to make a time claim win. The claim of a win must be properly made by a player before his own flag falls.
14G2. Players apparently unaware of situation. If a sudden death game continues with both flags down, the director may rule it a draw. This exception to the standard rule that only players may call flags down is justified by the need to avoid delaying the tournament. -
Question 32 of 50
32. Question
In the following position, White stops the clock and makes a claim to you of insufficient losing chances. He states he is up a lot of material and requests that a 5-second delay be added to the clocks for the remainder of the game. The time control for the game is G/30;d/0. White has 1 minute 12 seconds, and Black has 18 minutes 29 seconds. There are no rules variations in effect for the event. How would you rule?
Correct
14H. Claim of insufficient losing chances in sudden death. No claim of insufficient losing chances in sudden death will be allowed.
Incorrect
14H. Claim of insufficient losing chances in sudden death. No claim of insufficient losing chances in sudden death will be allowed.
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Question 33 of 50
33. Question
You are called to a game by Black who claims that White keeps writing the move on his scoresheet first before making it on the board. White does not deny that he is doing this, but believes it is not against the rules as he has always done this. However, both players agree that White is not changing the move written, just writing it before making it on the board. The game is on move 33 and the time control is G/60;d/5. White has 37 minutes 12 seconds, and Black has 41 minutes 52 seconds. There are no variations in relation to keeping score in effect for the tournament. This is the first time this has been brought to a TD’s attention. How do you rule?
Correct
15A. Manner of keeping score. In the course of play each player is required to record the game (both the player’s and the opponent’s moves), move after move, as clearly and legibly as possible, on the scoresheet prescribed for the competition. Algebraic notation is standard, but descriptive or computer notation is permitted. The player must first make the move, and then record it on the scoresheet.
TD TIP: While the rule’s wording indicates making the move first and keeping the scoresheet (paper or electronic) visible at all times, it brings US Chess in alignment with FIDE procedures and sooths many of the fears surrounding electronic scoresheets, it is a huge change for many players. TDs are advised to first (and possibly second and third) issue warnings to players that do not comply with this revised rule before enforcing any time penalties (1C2a. prescribes adding two minutes to the opponent’s unused time).Incorrect
15A. Manner of keeping score. In the course of play each player is required to record the game (both the player’s and the opponent’s moves), move after move, as clearly and legibly as possible, on the scoresheet prescribed for the competition. Algebraic notation is standard, but descriptive or computer notation is permitted. The player must first make the move, and then record it on the scoresheet.
TD TIP: While the rule’s wording indicates making the move first and keeping the scoresheet (paper or electronic) visible at all times, it brings US Chess in alignment with FIDE procedures and sooths many of the fears surrounding electronic scoresheets, it is a huge change for many players. TDs are advised to first (and possibly second and third) issue warnings to players that do not comply with this revised rule before enforcing any time penalties (1C2a. prescribes adding two minutes to the opponent’s unused time). -
Question 34 of 50
34. Question
White makes a claim that Black keeps writing a move on his scoresheet, erasing it, writing a new move, and then making this new move on the board. White does not deny doing this and you notice various moves, approximately 10 out of the 27 moves played so far, on his scoresheet crossed out and a new move written. However, this is the first time it has been brought to the attention of a TD. Rule 15A, Variation I Paper Scoresheet Variation is in use for this event. How do you rule?
Correct
15A. (Variation I) Paper scoresheet variation. The player using a paper scoresheet may first make the move, and then write it on the scoresheet, or vice versa. This variation does not need to be advertised in advance. The scoresheet shall be visible to the arbiter (tournament directors) and the opponent throughout the game.
TD TIP: TDs may penalize a player that is in violation of 20C, Use of notes prohibited if the player is first writing the move and repeatedly altering that move on their scoresheet before completing a move on the board.
20C. Use of notes prohibited. The use of notes made during the game as an aid to memory is forbidden, aside from the actual recording of the moves, draw offers, and clock times, and the header information normally found on a scoresheet. This is a much less serious offense than 20B; a warning or minor time penalty is common, with more severe punishment if the offense is repeated.Incorrect
15A. (Variation I) Paper scoresheet variation. The player using a paper scoresheet may first make the move, and then write it on the scoresheet, or vice versa. This variation does not need to be advertised in advance. The scoresheet shall be visible to the arbiter (tournament directors) and the opponent throughout the game.
TD TIP: TDs may penalize a player that is in violation of 20C, Use of notes prohibited if the player is first writing the move and repeatedly altering that move on their scoresheet before completing a move on the board.
20C. Use of notes prohibited. The use of notes made during the game as an aid to memory is forbidden, aside from the actual recording of the moves, draw offers, and clock times, and the header information normally found on a scoresheet. This is a much less serious offense than 20B; a warning or minor time penalty is common, with more severe punishment if the offense is repeated. -
Question 35 of 50
35. Question
On White’s move, White stops the clock and makes a claim to you that Black stopped recording the moves approximately 5 moves ago. The time control for the game is 40 moves in 40/90,SD/30;d/5. The game is in the second time period, on move 63, White has 4 minutes 24 seconds, and Black has 87 minutes 48 seconds. How do you rule?
Correct
15C. Scorekeeping in time pressure, sudden death time control. If either player has less than five minutes remaining in a sudden death time control and does not have additional time (increment) of 30 seconds or more added with each move, both players are excused from the obligation to keep score. A scoresheet is not required to win on time in a sudden death control (13C).
Incorrect
15C. Scorekeeping in time pressure, sudden death time control. If either player has less than five minutes remaining in a sudden death time control and does not have additional time (increment) of 30 seconds or more added with each move, both players are excused from the obligation to keep score. A scoresheet is not required to win on time in a sudden death control (13C).
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Question 36 of 50
36. Question
Who is allowed to initiate a time forfeit claim?
Correct
13C1. Only players may call flag. Only the players in a game may call attention to the fall of a flag (See also 5G); it is considered to have fallen only when either player points this out. A director must never initiate a time-forfeit claim.
16E. When flag is considered down. The flag is considered to have fallen when either player points this out. See also 5G, The flag and 13C1, Only players may call flag.Incorrect
13C1. Only players may call flag. Only the players in a game may call attention to the fall of a flag (See also 5G); it is considered to have fallen only when either player points this out. A director must never initiate a time-forfeit claim.
16E. When flag is considered down. The flag is considered to have fallen when either player points this out. See also 5G, The flag and 13C1, Only players may call flag. -
Question 37 of 50
37. Question
The round was started at 10:00 am and neither player was present at the start of the game. The time control for all games is 40/100,SD/30;inc/30. White arrives at 10:40 am, sets up his board and asks you what he should set his clock to. How do you rule?
Correct
16K. Both players late. If both players arrive late, the first to arrive must split the elapsed time before starting the opponent’s clock. For example, if the first player to arrive is 40 minutes late, the clocks should be set to reflect 20 minutes of elapsed time on each side.
Incorrect
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Question 38 of 50
38. Question
You are walking about the tournament room when you hear a cellphone ringing. The cellphone belongs to the player with the White pieces on board 3. The time control is G/60;d/5. White has 37 minutes 15 seconds, Black has 10 minutes 12 seconds and this is the first time this player’s cellphone has rang this round. The organizer did not announce any regulations regarding penalties for such violations. How do you rule?
Correct
20N. Electronic communication devices. Without the permission of the director a player is forbidden to have a mobile phone or other electronic means of communication in the playing venue, unless they are completely switched off.
TD TIP: “Permission of the director” allows for maximum flexibility. No specific penalty is prescribed. In the absence of announced rules for a specific event, the standard penalties apply (see 20N1).
20N1. Disturbing noise or disruption of games. Audible disruptive noises such as a cell phone ring tone, pager beep, alarms and other noises cause a disruption in the playing hall. These noises are often very loud and disturb the entire room. The following are guidelines for penalizing such disturbances:
a. First offense standard penalty is to subtract 10 minutes or half the remaining time from a player’s clock, whichever is less. Variant: Depending on the importance of the event the standard penalty may be up to immediate loss of the game in progress. If a variant is used, it must be announced at the opening remarks for the event and posted prominently in the playing hall and at all entrances.Incorrect
20N. Electronic communication devices. Without the permission of the director a player is forbidden to have a mobile phone or other electronic means of communication in the playing venue, unless they are completely switched off.
TD TIP: “Permission of the director” allows for maximum flexibility. No specific penalty is prescribed. In the absence of announced rules for a specific event, the standard penalties apply (see 20N1).
20N1. Disturbing noise or disruption of games. Audible disruptive noises such as a cell phone ring tone, pager beep, alarms and other noises cause a disruption in the playing hall. These noises are often very loud and disturb the entire room. The following are guidelines for penalizing such disturbances:
a. First offense standard penalty is to subtract 10 minutes or half the remaining time from a player’s clock, whichever is less. Variant: Depending on the importance of the event the standard penalty may be up to immediate loss of the game in progress. If a variant is used, it must be announced at the opening remarks for the event and posted prominently in the playing hall and at all entrances. -
Question 39 of 50
39. Question
A few minutes into the round, you see a player that is participating in the Open Section of the tournament in the bookstore reading a book on the Ruy Lopez. You go to check on the player’s game and see he has the White pieces and it is Black’s move. Upon checking the scoresheet, you see the moves played in the game are as follows: 1. e4 e5, 2. Nf3 Nc6, 3. Bb5 a6, 4. Ba4 Nf6, 5. O-O Be7, 6. Re1. The time control for the game is G/90;inc/30. What would you do?
Correct
20B. Use of recorded matter prohibited. During play, players are forbidden to make use of handwritten, printed, or otherwise recorded matter. While the penalty is at the discretion of the director, a forfeit loss is usually ruled if the material is relevant to the game, while a lesser penalty or warning is common otherwise. For example, a player on move five of a King’s Indian Defense would usually be forfeited for reading a book on the King’s Indian but given a warning or time penalty for reading one on rook endings.
Incorrect
20B. Use of recorded matter prohibited. During play, players are forbidden to make use of handwritten, printed, or otherwise recorded matter. While the penalty is at the discretion of the director, a forfeit loss is usually ruled if the material is relevant to the game, while a lesser penalty or warning is common otherwise. For example, a player on move five of a King’s Indian Defense would usually be forfeited for reading a book on the King’s Indian but given a warning or time penalty for reading one on rook endings.
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Question 40 of 50
40. Question
When should a Special Referee be utilized?
Correct
21J. The Special Referee. A special referee is a director with substantial experience who is available to provide advice or make a ruling by telephone. Phone numbers of special referees can be found currently on the US Chess web page using the TD/Affiliate page and are also occasionally printed in Chess Life. To ensure impartiality a special referee is preferred over an appeals committee (21I).
21J1. Usage. The director may refer any appeal to a special referee, but should keep in mind that unless the facts are agreed upon, or the players’ differences easily summarized, substantial delay and phone cost may result. Use of a special referee is most appropriate when the tournament director is certified at a lower level than the referee, and when a director of comparable certification to the referee is not immediately available to serve on an appeals committee.
Although Special Referees can also provide advice to inexperienced TDs, all TDs should ensure a copy of a Rulebook is available onsite to reference when making decisions if the answer to a specific issue is not known. The onsite TD can then make a decision regarding the situation, which can then in turn be appealed to a Special Referee if a player appeals against that decision.Incorrect
21J. The Special Referee. A special referee is a director with substantial experience who is available to provide advice or make a ruling by telephone. Phone numbers of special referees can be found currently on the US Chess web page using the TD/Affiliate page and are also occasionally printed in Chess Life. To ensure impartiality a special referee is preferred over an appeals committee (21I).
21J1. Usage. The director may refer any appeal to a special referee, but should keep in mind that unless the facts are agreed upon, or the players’ differences easily summarized, substantial delay and phone cost may result. Use of a special referee is most appropriate when the tournament director is certified at a lower level than the referee, and when a director of comparable certification to the referee is not immediately available to serve on an appeals committee.
Although Special Referees can also provide advice to inexperienced TDs, all TDs should ensure a copy of a Rulebook is available onsite to reference when making decisions if the answer to a specific issue is not known. The onsite TD can then make a decision regarding the situation, which can then in turn be appealed to a Special Referee if a player appeals against that decision. -
Question 41 of 50
41. Question
According to the basic Swiss System rules, what is the correct order of priority (highest to lowest) for the following rules:
Correct
27A. Basic Swiss system rules. The following rules are listed in order of priority from 27A1 for the highest priority to 27A5 for the lowest.
27A1. Avoid players meeting twice (highest priority).
27A2. Equal scores.
27A3. Upper half vs. lower half.
27A4. Equalizing colors.
27A5. Alternating colors.Incorrect
27A. Basic Swiss system rules. The following rules are listed in order of priority from 27A1 for the highest priority to 27A5 for the lowest.
27A1. Avoid players meeting twice (highest priority).
27A2. Equal scores.
27A3. Upper half vs. lower half.
27A4. Equalizing colors.
27A5. Alternating colors. -
Question 42 of 50
42. Question
What would be a valid round 1 basic Swiss System pairing for the following player list:
Correct
28J. The first round. The director (or computer) flips a coin to decide who will play white on the first board, the higher- or lower-rated player. After ordering all the players by rating, the director divides the cards into two equal sized groups, pairing the highest player in the upper half against the highest player in the lower half, the second-highest in the upper half against the second-highest in the lower half, etc.
28L. Full-point byes.
28L2. Determination. In the first round, the bye is given to the player with the lowest US Chess rating but not to an unrated player or a late entrant.Incorrect
28J. The first round. The director (or computer) flips a coin to decide who will play white on the first board, the higher- or lower-rated player. After ordering all the players by rating, the director divides the cards into two equal sized groups, pairing the highest player in the upper half against the highest player in the lower half, the second-highest in the upper half against the second-highest in the lower half, etc.
28L. Full-point byes.
28L2. Determination. In the first round, the bye is given to the player with the lowest US Chess rating but not to an unrated player or a late entrant. -
Question 43 of 50
43. Question
Which of the following is a legitimate reason to assign a higher rating to a player who already has a published US Chess rating?
Correct
28E. Assigned ratings for rated players. The director may assign a rating to any rated player.
28E2. Cause for assignment. A rating may be assigned only for reasonable cause, including, but not limited to, the following:
a. The player has shown significant superiority to those in a particular class.
b. The player has demonstrated a tendency to achieve much better results when significant prizes are at stake than when they are not.
c. The player’s rating has recently dropped into a lower class due to results that are statistically highly unlikely.
d. The player’s moves, time management, statements, or other actions during play in a previous tournament have caused the director to conclude that the player did not make a reasonable effort to avoid losing games.Incorrect
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Question 44 of 50
44. Question
In combined individual-team tournaments, can players from the same team be paired against each other?
Correct
28N. Combined individual-team tournaments. Scholastic events are often held as individual Swiss systems, with both individual and team awards. Players are paired individually and team standings are determined by adding the scores of each school’s top scorers, usually the top four. The director should try to avoid pairing teammates against each other, but an absolute prohibition of such pairings can give an unfair advantage in the individual standings to players on strong teams, who may be “paired down” against players with a lower score rather than facing each other.
There are variations provided in 28N1, 28N2, 28N3 and 28N4, which allow TDs to pair teammates in specific circumstances or when certain conditions are met, but the default, per the US Chess rules, is to use the wording in 28N.Incorrect
28N. Combined individual-team tournaments. Scholastic events are often held as individual Swiss systems, with both individual and team awards. Players are paired individually and team standings are determined by adding the scores of each school’s top scorers, usually the top four. The director should try to avoid pairing teammates against each other, but an absolute prohibition of such pairings can give an unfair advantage in the individual standings to players on strong teams, who may be “paired down” against players with a lower score rather than facing each other.
There are variations provided in 28N1, 28N2, 28N3 and 28N4, which allow TDs to pair teammates in specific circumstances or when certain conditions are met, but the default, per the US Chess rules, is to use the wording in 28N. -
Question 45 of 50
45. Question
What would be the correct way to assign colors for pairing the following two players in the last round of a 5-round tournament given their color history shown for the previous rounds:
Player A (4 pts, Rated 1800) – BWWB
Player B (3 pts, Rated 1700) – WBWBCorrect
29E4. Equalization, alternation, and priority of color. Pairing players due the same color. Whenever it is necessary to pair two players who are due the same color the following rules apply:
4. If both players have had an equal number of whites and blacks, or both are equally out of balance, and if they had different colors in one or more prior rounds, priority for assigning color should be based on the latest round in which their colors differed. One or both players should be assigned the color opposite to that which they played in that round. Example 1: WBWB gets white over BWWB, because the first player had black in round two, the latest round in which colors differed. Example 2: BWxBW gets white over BWBxW, because the first player had black and the second had no color in round 4, the latest round in which colors differed.
5. If both players have had the same color sequence, the higher-ranked player gets due color. The higher-ranked player is the player with the higher score. If the players have the same score, the higher-ranked player is the higher-rated (rank is defined in 29A).Incorrect
29E4. Equalization, alternation, and priority of color. Pairing players due the same color. Whenever it is necessary to pair two players who are due the same color the following rules apply:
4. If both players have had an equal number of whites and blacks, or both are equally out of balance, and if they had different colors in one or more prior rounds, priority for assigning color should be based on the latest round in which their colors differed. One or both players should be assigned the color opposite to that which they played in that round. Example 1: WBWB gets white over BWWB, because the first player had black in round two, the latest round in which colors differed. Example 2: BWxBW gets white over BWBxW, because the first player had black and the second had no color in round 4, the latest round in which colors differed.
5. If both players have had the same color sequence, the higher-ranked player gets due color. The higher-ranked player is the player with the higher score. If the players have the same score, the higher-ranked player is the higher-rated (rank is defined in 29A). -
Question 46 of 50
46. Question
In Swiss System pairings, what is meant by the 80-point and 200-point rules?
Correct
29E5a. The 80-point rule. Transpositions and interchanges for the purpose of maximizing the number of players who receive their due color should be limited to players with a pre-tournament rating difference of 80 points or less.
29E5b. The 200-point rule. Transpositions and interchanges for the purpose of minimizing the number of players who receive one color two or more times more than the other color should be limited to players with a pre-tournament rating difference of 200 points or less.
A transposition is the practice of changing the order of players within the upper half or lower half of a group. An interchange involves switching a player from the bottom of the upper half with a player from the top of the lower half.Incorrect
29E5a. The 80-point rule. Transpositions and interchanges for the purpose of maximizing the number of players who receive their due color should be limited to players with a pre-tournament rating difference of 80 points or less.
29E5b. The 200-point rule. Transpositions and interchanges for the purpose of minimizing the number of players who receive one color two or more times more than the other color should be limited to players with a pre-tournament rating difference of 200 points or less.
A transposition is the practice of changing the order of players within the upper half or lower half of a group. An interchange involves switching a player from the bottom of the upper half with a player from the top of the lower half. -
Question 47 of 50
47. Question
What is the correct prize distribution for the following prizes:
1st = $500, 2nd = $250, 3rd = $150, 4th = $100, 5th = $50
1st Under 2000 = $75, 2nd Under 2000 = $50
1st Under 1800 = $75
Based on the following player’s ratings and scores:
Player A, 2100, 5 pts
Player B, 2080, 5 pts
Player C, 2050, 4 pts
Player D, 1975, 4 pts
Player E, 1950, 4 pts
Player F, 1750, 4 pts
Player G, 2025, 3 pts
Player H, 2010, 3 pts
Player I, 1775, 3 ptsCorrect
32B1. One cash prize per player. No winner shall receive more than one cash award.
32B2. Ties. Tied winners of place prizes or tied winners in the same class of class prizes shall be awarded all the cash prizes involved, summed and divided equally; but no more than one cash prize shall go into the division for each winner.
32B3. Ties for more than one prize. If winners of different prizes tie with each other, all the cash prizes involved shall be summed and divided equally among the tied winners unless any of the winners would receive more money by winning or dividing only a particular prize for which others in the tie are ineligible. No player may receive an amount greater from the division of those prizes than the largest prize for which he would be eligible if there were no tie. No more than one cash prize shall go into the pool for each winner.
32B4. Priority of identical prizes. A player who is eligible for both a place prize and a class prize of an identical amount shall receive the place prize.Incorrect
32B1. One cash prize per player. No winner shall receive more than one cash award.
32B2. Ties. Tied winners of place prizes or tied winners in the same class of class prizes shall be awarded all the cash prizes involved, summed and divided equally; but no more than one cash prize shall go into the division for each winner.
32B3. Ties for more than one prize. If winners of different prizes tie with each other, all the cash prizes involved shall be summed and divided equally among the tied winners unless any of the winners would receive more money by winning or dividing only a particular prize for which others in the tie are ineligible. No player may receive an amount greater from the division of those prizes than the largest prize for which he would be eligible if there were no tie. No more than one cash prize shall go into the pool for each winner.
32B4. Priority of identical prizes. A player who is eligible for both a place prize and a class prize of an identical amount shall receive the place prize. -
Question 48 of 50
48. Question
Unless a different tiebreak method has been posted or announced what should be used as the tiebreaks for determining the awarding of non-divisible awards such as trophies?
Correct
34E. Calculating Swiss tiebreaks. Unless a different method has been posted or announced before the start of the first round, players will expect the following sequence of tiebreak systems to be employed as the first four tiebreakers. Any variation to be used within the various systems should be posted also.
1. Modified Median
2. Solkoff
3. Cumulative
4. Cumulative of OppositionIncorrect
34E. Calculating Swiss tiebreaks. Unless a different method has been posted or announced before the start of the first round, players will expect the following sequence of tiebreak systems to be employed as the first four tiebreakers. Any variation to be used within the various systems should be posted also.
1. Modified Median
2. Solkoff
3. Cumulative
4. Cumulative of Opposition -
Question 49 of 50
49. Question
What tiebreak system would be described as follows for a 7-round event: Sum the final score of all opponents, for players who scored 50% (3.5 pts) discard the highest and lowest opponent’s scores, for players who scored >50% (4 pts or more) discard the lowest opponent’s score, for players who scored <50% (3 pts or less) discard the highest opponent's scores. The opponent's scores are adjusted for all unplayed games which each count as half-a-point (0.5 pts). Unplayed games played by the player themselves count as an opponent with zero pts (0).
Correct
34E1. Modified Median The Median system, also known as the Harkness system for inventor Kenneth Harkness, evaluates the strength of a player’s opposition by summing the final scores of his or her opponents and then discarding the highest and lowest of these scores.
In the Modified Median system, players who tie with even scores (an even score is equal to exactly one half of the maximum possible score), have the highest- and lowest-scoring opponents’ scores excluded. The system is modified for players with non-even scores to disregard only the least significant opponents’ scores: the lowest-scoring opponent’s score is discarded for tied players with plus scores and the highest-scoring for tied players with minus scores.
For tournaments of nine or more rounds, the top two and bottom two scores are discarded for even-score ties, the bottom two scores for plus-score ties, and the top two scores for minus-score ties.
These scores are adjusted for unplayed games, which count a half point each, regardless of whether they were byes, forfeits, or simply rounds not played after an opponent withdrew. So an opponent who won the first two games, lost the third, withdrew and did not play rounds four or five would have an adjusted score of 3 points (1+1+0+0.5+0.5 = 3). These adjusted scores are used only to calculate the opponent’s tiebreaks. The player’s own score is not changed.
If the player involved in the tie has any unplayed games, they count as opponents with adjusted scores of 0.Incorrect
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Question 50 of 50
50. Question
In which Chapter of the US Chess Official Rules of Chess are the rules for over-the-board Blitz Chess?
Correct
Chapter 11: Blitz Chess
Incorrect
Chapter 11: Blitz Chess